If you mis-time a parry but it was the wrong parry, you take regular damage. This change is intended to penalize people for mis-timing parries, without penalizing them extra for guessing wrong. Being thrown out of parry cooldown does not grant extra damage. However, if you attempt a Forward(6) parry and miss, and are hit by an attack that must be parried Down(2), you will not take any extra damage. For example, if you attempt a Forward(6) parry and miss, and are then hit by an attack that can be parried with Forward(6) during the cooldown period, you take 25% extra damage. During the cooldown period for a specific parry, if you are hit with an attack that is parried the same way as the parry you just missed, you suffer crouching damage bonus. Parries - +2f on the cooldown period after attempting a parry, before another parry is allowed. I much prefer to fix balance by making under-used supers useful, making the low-tier characters better, and fixing bugs or inconsistencies.so there is a lot of those things, instead. My aim as a designer is to only nerf super dominant tactics a tiny bit to make them less dominant, rather than removing them entirely or drastically changing them. However, that does mean that things which are central to the current metagame will change, if those things are sufficiently unbalanced to warrant attention. So you won't find any "remove Yun" type things, and I will try to justify each suggested change. The goal of 3s' is to change the way the game is played AS LITTLE AS POSSIBLE while still fixing problems. So I figured, what the heck, if I ever got to do a 3s port - laugh it up, fuzzball - I'd like to make it 3s' (read as Third Strike Upper / Third Strike Dash, after SF2') and try to tackle tackle headbutt some of the problems the game has. It has also never gotten a really "acceptable" console port, with no extra input lag and with all features intact, to the point where you could play said port and be ready to play it on an arcade setup with no adaptation. Most people who play it will readily admit this. However, 3s has some problems - both with balance and system mechanics. I like it better than all the other Street Fighter games combined, partially because it doesn't feel like an SF2 game, which is the exact thing that a lot of people who dislike Third Strike don't like. I love Street Fighter III: Third Strike (3s).